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Codebreaker Trilogy

The Givenchy Code
#1: The Givenchy Code

When graduate student Melanie Prescott begins receiving obscure codes and clues, she soon discovers she has to solve them in order to stay alive. The only bright spot in the whole freakish nightmare is Matthew Stryker, the six-foot tall dark and handsome stranger who's determined to protect her...
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The Manolo Matrix
#2: The Manolo Matrix

Aspiring actress Jennifer Crane knows all about games and playing a part. But she never expected to be cast as the reluctant bodyguard to a real-life assassin's target—a dashing FBI agent of all people! Now, Jennifer must embark with him upon a scavenger hunt across Manhattan in search of the ultimate prize: survival...
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The Prada Paradox
#3: The Prada Paradox

Devi Taylor hopes starring in the movie version of The Givenchy Code will restart her acting career. So when Devi receives an anonymous note informing her that she is now actually a player in Play.Survive.Win, she dismisses it as a PR stunt. But the note is deadly serious: Devi has 24 hours to solve a series of movie-related clues if she wants not only to sustain her career but also save her life...
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Series Praise

"... non-stop action rides..."
   —All About Romance

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Story Behind the Series

I love both "chase the clues" stories and "race for your life" thrillers—and I was determined to pull together a story that not only had those elements, but was also solidly women's fiction.

The series started with a simple scene: a girl receiving a coded message, which, when decoded told her she had to play or die. But play what? And who was her tormentor.

My first inclination was to have the overarching nemesis be an elderly man—full of wealth and power—who fancied himself in love with—and spurned by—my heroine. The problem with that? For one thing, it seemed trite. For another, I envisioned a trilogy, even though I had no story yet.

But as I thought—and surfed the net in procrastination—eventually I realized what had been bubbling in the back of my mind all along: The girls (and—yes!—I was right; there were three of them) were being tormented by a madman who'd brought a computer game to life in the real world. Working out the details of the game—not to mention the clues in the individual books—required some serious concentration. But I think it was worth it.

As for the fashion component, I knew I wanted smart, strong women in an urban setting. The girls, by their nature, had their favs in fashion—thus giving birth to not only three heroines, but also three great titles, too!


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